Spiderman 3 Muscle and Skin Musculoskeletal Skinning
https://erickmiller.com/docs/sap_434_MusculoSkeletalShapeSkinning.pdf
https://www.youtube.com/watch?v=fNCB9wZP8k8&feature=relmfu
- Muscle shape: NURBS surface from curves, keep volume
- Muscle to skin deformer: paintable linear or dual quaternion interpolation, paintable sliding (bulge/shrink along attachment vector)
- Pose space deformer
- Jiggle deformer: For muscle shapes, spring based solver/equasion
- Skin tension: spring based, projected back on mesh (closest point), user defined smooth/average steps
https://erickmiller.com/docs/iRobot_Character_Pipeline_sketches_0250.pdf
https://www.youtube.com/watch?v=mX9rMQv4TC0
- Animation curve re-mapping with NURBS surface
- Gaussian filtering on animation against motion pops
- Pose based deformation
- Custom wrap deformer
- Animation friendly jiggle node
- Custom cluster deformer
- Deform eye geometry to fake eye refraction
https://www.youtube.com/user/erickmiller
And this is a more educational paper:
The Morphology of Digital Creatures
https://www.tim-mclaughlin.com/wp-content/uploads/2012/06/Morphology_of_Digital_Creatures-SIGGRAPH_2007_course.pdf
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