Kool-Aid commercial: Rig breakdown
Kool-Aid commercial: Rig breakdown from Parzival Roethlein on Vimeo.
The complete spots:
The node order of the face, starting with the low resolution geometry:
-> skinCluster (for the mouth I put the joints on a curve with motion paths, to tweak the curve cvs without getting intersecting loops, see old post: Joint chain rigging techniques)
-> bend deformer (To roughly match the body shape. Works for this range of motion, for more range I would recommend using a surface constraint / rivet on the nurbs surface and connect translation to UV values)
[lowres for animators]
-> smooth (subdivide)
-> sculpt deformer (project on nurbs surface with the same shape as the glass)
[highres, final shape]
And the highres geometry was used as a mask in compositing.