2023-07-21

2019 - Scoob! rigging reel

  • Content from 2019, for the animated feature film "Scoob!". It was my first show after moving to Canada and starting as Senior Rigging Artist at Reel FX.
  • Was done for my 2020-2021 demo reel that got me to Vancouver / VFX
  • I used a blinn/highlight shader to be more honest and show the surface curvature. With lambert/flat shaders you can get away with a lot more. Even wireframe is pretty forgiving. 
  • Velma body rig (0:01 - 0:32):
    • I could not actually find good body deformation shots in the movie, because she does not move much in general and wears a thick sweater. 
    • 0:08 Deformation issue when metacarpals are offset. This area was always a struggle, because of the topology. It was the standard hand topology at the time and not supposed to be changed. That's why I didn't show the hands in the breakdown.
    • 0:11 clavicle up chest corrective blending issue. It stops suddenly, when it should fade out or extend instead.
  • Cpt. Caveman face rig (0:32 - 0:59)
    • His face has a high range of motion with close ups in the movie, so I was happy with the shots that I could select for this demo.
    • 0:48 Eyelid, mouth corner topology distortions: I did major retopology, maybe full retopology for his face, but afterwards there was a design change, which created these topology distortions in this somewhat neutral pose (The design/model change was great though)
    • 0:57 shape and blend issues between eyebrows.