- Content from 2019, for the animated feature film "Scoob!". It was my first show after moving to Canada and starting as Senior Rigging Artist at Reel FX.
- Was done for my 2020-2021 demo reel that got me to Vancouver / VFX
- I used a blinn/highlight shader to be more honest and show the surface curvature. With lambert/flat shaders you can get away with a lot more. Even wireframe is pretty forgiving.
- Velma body rig (0:01 - 0:32):
- I could not actually find good body deformation shots in the movie, because she does not move much in general and wears a thick sweater.
- 0:08 Deformation issue when metacarpals are offset. This area was always a struggle, because of the topology. It was the standard hand topology at the time and not supposed to be changed. That's why I didn't show the hands in the breakdown.
- 0:11 clavicle up chest corrective blending issue. It stops suddenly, when it should fade out or extend instead.
- Cpt. Caveman face rig (0:32 - 0:59)
- His face has a high range of motion with close ups in the movie, so I was happy with the shots that I could select for this demo.
- 0:48 Eyelid, mouth corner topology distortions: I did major retopology, maybe full retopology for his face, but afterwards there was a design change, which created these topology distortions in this somewhat neutral pose (The design/model change was great though)
- 0:57 shape and blend issues between eyebrows.
2023-07-21
2019 - Scoob! rigging reel
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